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Sep 30, 2017 LEGO Racers is a typical by-the-numbers arcade racing game, featuring the usual complement of tracks (that are unlocked via winning), multiple environments and secret areas. It follows the Wipeout-style of collecting a single-use powerup, but enhances the model somewhat by allowing you to pick up power-up modifiers that change their properties. Lego Racers 2 ships. The next racing game based on the popular Lego modular construction toys will soon arrive in stores. Sep 28, 2001 8:05pm.
Lego Racers | |
---|---|
Developer(s) |
|
Publisher(s) | Lego Media |
Director(s) | Kerry J. Ganofsky |
Producer(s) | Keith Morton |
Designer(s) | Kerry J. Ganofsky |
Programmer(s) | |
Artist(s) | Cary Penczek |
Composer(s) | Eric Nofsinger |
Platform(s) | |
Release | Microsoft WindowsNintendo 64
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Lego Racers is a Lego-themed racingvideo game developed by High Voltage Software and published by Lego Media. The game was released on July 31, 1999, for Microsoft Windows, on October 12, 1999, for the Nintendo 64, on December 17, 1999, for the PlayStation and on December 29, 2000, for the Game Boy Color.
Set in the fictional 'Legoland' universe, the single-player mode follows various minifigure characters competing in a racing competition created by a fictional racing champion called Rocket Racer. Players control a minifigure, allowing them to drive a variety of cars built out of Lego and race them against other minifigure characters. Items can be used by the player to hinder other racers' progress, and the player can create their own cars and characters with unlocked Lego bricks and use them to race. A local multiplayer mode also allows multiple players to race against each other.
Originally conceived by High Voltage founder Kerry J. Ganofsky, creative expertise from The Lego Group assisted High Voltage in the game's development after Lego Media agreed to begin production. It received mixed reviews from critics, who were divided on the game's graphics, construction system, driving gameplay and other design aspects. Two sequels developed by Attention to Detail, called Lego Racers 2 and Drome Racers, were released in 2001 and 2002, respectively.
Gameplay[edit]
Screenshot of a race in Lego Racers, displaying the player controlled racer in the center of the screen as well as the game's HUD
Lego Racers is a racing game played from a third person perspective. Set in the fictional Legoland universe, the game depicts Rocket Racer, the 'greatest racing champion' in Legoland. After becoming bored from beating everyone at racing, he decides to create a racing contest, and finds the best racers in the history of Legoland using a dimensional warp machine created by his friend, Veronica Voltage, a genius scientist and mechanic. The player takes on the hosts and co-racers in an attempt to beat Rocket Racer and become the 'Greatest Lego Racer of All Time', completing the game.[1]
Players assume the role of either one of several pre-built or custom-built minifigures and compete against other minifigure characters in races set across different tracks in the Legoland universe, using a variety of cars built out of Lego. At the beginning of each race, the player can perform a 'Turbo Start', which allows the player to start the race at full speed.[2] Throughout races, the player can also perform power slides and 'Super Slides', which allow the player's car to turn around corners more sharply.[3]
Each of the game's tracks contain power up bricks, which can be collected by the player and used to gain an advantage over other racers. The power ups are divided into four categories: Projectile, Hazard, Shield and Turbo, with each providing a different use to the player. The player can also collect up to three 'power plus' bricks, which increase the capability of any power ups collected.[4] Most tracks contain one shortcut that players can use to get ahead of opponents, which are usually either found with careful looking, or accessed using power-ups, mainly Projectile power-ups that destroy part of the scenery.[5] During a race, the in-game HUD displays the player's position, lap number, 'lap timers', and a 'Power Up Icon' if the player is carrying any power up or power plus bricks. The player can also choose between viewing the 'Speedometer', the 'Course Map' or the 'Close-up Map'.[6]
The game contains three single-player modes: 'Circuit Race', 'Single Race' and 'Time Race', as well as one multiplayer mode, 'Versus Race'. The Circuit Race mode follows the game's main plot, and allows players to race through circuits made up of multiple tracks, gaining points based on where they place, while contending with a highly skilled racer who leads each circuit. In a circuit, the player must earn enough points to move on to the next race, and will win if they finish with the most points. Placing third or above in a circuit unlocks the next circuit for the player. The Single Race mode allows the player to race on a single track unlocked from the Circuit Race mode. The Time Race mode places the player in a race against Veronica Voltage driving a ghost car with the aim of beating her best time around a track chosen by the player.[7] Versus Race allows two players to race against each other in a split screen view without non-player character minifigures on the track.[8][9]
Throughout the game, the player can unlock various brick sets and character pieces by completing certain tasks, such as coming first in a Circuit Race.[4] The game's 'Build Menu' allows the player to build custom cars, minifigures and driving licenses of their own design using unlocked bricks and character parts. Minifigures can be customized with different hat, hair, head, body and leg parts, and given a name entered by the player on the minifigure's driving license. A picture of the player's minifigure is also placed on their driving license, and their facial expression can be changed by the player. The player can create a custom car using a combination of different chassis and car sets. The player can rotate, move and place bricks from these sets directly on to the chassis. Placement of the bricks changes the car's balance and weight, which affects its overall performance.[8] The 'Mix' option creates minifigures from randomly selected parts, while the 'Quick Build' option creates one of 2 presets for a specific chassis.[10]
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Development[edit]
The concept for Lego Racers was initially created by High Voltage Software founder Kerry J. Ganofsky, with the idea of players being able to build and race cars created with Lego bricks. After a year of development, Lego Media began production of the game, hiring Ganofsky's company to develop it. Lego Media and other facilities within The Lego Group collaborated with High Voltage Software during the production of the game.[11]
A large number of character models, documents and pictures from different Lego System characters and models were sent to the developers, who eventually chose to use the Castle, Space, Adventurers and Pirates themes in the game. High Voltage Software chose the characters they liked best from these themes and created character studies for them to 'capture the mood of each persona'. Certain characters would assume the role of bosses, while others were featured as less skilled opponents. The developers also created two original characters, Rocket Racer and Veronica Voltage.[11]
High Voltage Software spent over a year creating Lego Racers' car building mechanics. The game's lead programmer, Dwight Luetscher, created a formula that was used by the game's artists to create individual Lego elements in the game. The pieces available to the player were selected from hundreds of Lego elements by the developers, chosen first by aesthetics, and then analysed to see if they would fit into Luetscher's formula. The developers chose to affect the attributes of the player's car, such as handling, acceleration and top speed, through how many bricks are placed on the chassis, as this is simpler to understand for the game's main age demographic.[12]
Due to the high number of Lego sets and pieces in the game, a custom mesh code was created to 'weld' the geometry in place and optimize the cars polygon count, creating one solid mesh for each car created by the player. Every element in the game, including bricks and character pieces, had different levels of detail created for use in menu screens and cut scenes, where the models had to be a higher quality due to the player seeing them up close.[12] The developers planned a damage system where bricks would break apart from the car upon crashing, but this presented 'too many problems to make it a real possibility'.[13]Lego Racers was available to play before release by journalists at E3 1999.[14]
Reception[edit]
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Lego Racers 2 Pc Download
Lego Racers received a range of review scores, with the Microsoft Windows, Nintendo 64 and PlayStation releases getting a mix of high and low scoring reviews. On aggregate website GameRankings, it received an average score of 75% based on 11 reviews for the PC version,[16] 63% based on 3 reviews for the PlayStation version,[17] and 66% based on 8 reviews for the Nintendo 64 version.[15]
The game's graphics were generally praised by critics. GameSpot's Andrew Park stated that virtually everything in the PC version 'looks bright, colorful and clean' when playing in 3D-accelerated mode, but called its texturing minimal.[19] GameSpot's Ben Stahl also called the N64 version's track design 'innovative and cute', as well as saying the tracks and backgrounds have a 'somewhat real look' that makes it easier to tell where the player should be driving.[18]IGN's reviewer for the PC version praised the game's background animations, stating that they not only 'add to the atmosphere of the game, but also affect the way it plays'.[3] However, some reviewers criticised the game's performance, with IGN's Sam Bishop stating that the PlayStation version's load times between levels are horrendous[20] and Next Generation's Chris Charla calling the N64 version's framerate 'nauseatingly slow'.[21] Conversely, IGN's Winnie Imperio called the N64 version's framerate 'consistent, if not entirely smooth'.[8]
Lego Racers' gameplay received a mixed reaction from critics. Charla called creating and testing cars a lot of fun, especially because the way a car is built has 'a major effect on how it controls',[21] and IGN's reviewer for the PC version found that unlocking new bricks in the circuit mode for use in car customization is addictive.[3] However, Stahl called the game's construction system unfriendly, stating that the player is 'better off just sticking with one of the default vehicles'.[18] Imperio said that handling the cars is 'surprisingly tight', calling the N64 control scheme intuitive.[8] Conversely, Charla found that most of the cars feel top-heavy, and stated that the racing is awful.[21] IGN's reviewer for the PC version praised the power up system, calling it pretty cool, as well as stating that the Power Plus bricks add 'a new strategy to the game',[3] but Stahl called the system 'terribly lame'.[18] Reviewers also criticised the game's multiplayer features, with IGN's PC reviewer calling the split screen mode simple,[3] and an Electronic Gaming Monthly reviewer stating that the 'lack of multiplayer options' hurts Lego Racers' replay value.[4]
Other aspects of Lego Racers' design also received mixed opinions from critics. One of Electronic Gaming Monthly's reviewers called the game's race tracks 'short, unimaginative and devoid of good shortcuts'.[4] Imperio called the track design 'simplistic and often not very difficult', but 'still well designed and a lot of fun to race through'.[8] Park called the game's music cheery and upbeat,[19] while Stahl called it 'barely acceptable', stating that it 'gets irritating rather quickly', as well as calling the game's sound effects 'decidedly poor'.[18] Bishop said that the sound effects 'lack crispness', citing their low sample rate as a reason, as well as calling the game's music 'flat'.[20]
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Sequel[edit]
Following Lego Racers' success, news arose in April 2001 that Pocket Studios was working on a sequel to the Game Boy Advance version of Lego Racers, titled Lego Racers 2,[22] which was then shown at E3 2001 in May that year.[23] The eponymous Microsoft Windows and PlayStation 2 counterpart to Lego Racers 2, developed by Attention to Detail, was announced in August 2001,[24] and released in September 2001.[25][26] The sequel followed up immediately after Rocket Racer's defeat in Lego Racers, who is shown a new opportunity to reclaim his title as world champion, by travelling to Xalax and prove himself worthy of it.[27] After Rocket Racer proceeds to do so and succeeds, the player is tasked to control their self-built protagonist, racing through various worlds based on Lego themes, and eventually face Rocket Racer again.[28]Lego Racers 2 was received less favorably than Lego Racers, and incorporated numerous elements from both Lego Racers and Rollcage, another game developed by Attention to Detail.[29]
An arcade-style version of Lego Racers was shown in Legoland Windsor's Lego Rocket Racers building in 'The Beginning' area, between 2000 and 2004, as well as 2009 and 2011.[30]
References[edit]
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. pp. 13–14. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. p. 9. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^ abcdefWard, Trent C. (September 10, 1999). 'Lego Racers'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ abcde'Lego Racers'. Electronic Gaming Monthly. EGM Media. January 2000.
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. p. 27. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. pp. 12–13. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. p. 17. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^ abcdefImperio, Winnie (October 26, 1999). 'Lego Racers'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. p. 16. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^Lego Racers Instruction Manual(PDF). Lego Media. 1999. pp. 20–21. Archived from the original(PDF) on September 23, 2014. Retrieved February 18, 2015.
- ^ abMorton, Keith (May 24, 1999). 'Developer Journal: Lego Racers'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ abMorton, Keith (August 19, 1999). 'If you build it..'IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Muldoon, Moira (February 27, 2004). 'LEGO Racers Preview'. GameSpot. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^IGN Staff (May 11, 1999). 'Lego Media's E3 Lineup'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ ab'LEGO Racers for Nintendo 64'. GameRankings. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ ab'LEGO Racers for PC'. GameRankings. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ ab'LEGO Racers for PlayStation'. GameRankings. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ abcdeStahl, Ben (December 9, 1999). 'Lego Racers Review'. GameSpot. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ abcPark, Andrew (September 7, 1999). 'LEGO Racers Review'. GameSpot. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ abcBishop, Sam (March 15, 2000). 'Lego Racers'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^ abcdCharla, Chris (January 2000). 'Lego Racers'. Next Generation. Imagine Media.
- ^Harris, Craig (April 17, 2001). 'First Look: Lego Racer for GBA'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^IGN Staff (May 19, 2001). 'E3: Lego Racers 2 Hands-on'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^IGN Staff (August 20, 2001). 'Lego Racers 2 Coming to PC'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^IGN Staff (September 28, 2001). 'Lego Racers 2 Ships'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Walker, Trey (September 28, 2001). 'Lego Racers 2 ships'. GameSpot. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Zdyrko, David (October 4, 2001). 'LEGO Racers 2'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Zdyrko, Dave (September 27, 2001). 'LEGO Racers 2'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Sulic, Ivan (September 12, 2001). 'Lego Racers 2'. IGN. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
- ^Barry, Nathan (April 19, 2012). 'A Wander Around the New Star Wars Miniland at Legoland Windsor'. Wired. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lego_Racers_(video_game)&oldid=917593435'
Lego Racers 2 | |
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Developer(s) | |
Publisher(s) | Lego Software |
Platform(s) | Microsoft Windows, PlayStation 2, Game Boy Advance |
Release | Microsoft Windows
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Lego Racers 2 is a Lego-themed racingvideo game developed by Attention to Detail, published by Lego Software and distributed in North America by Electronic Arts. It was first released in September 2001 for Microsoft Windows, PlayStation 2 and Game Boy Advance. It is the sequel to the 1999 game Lego Racers. This sequel was first revealed by Lego Software on August 20, 2001.[1][2]
- 1Gameplay
Gameplay[edit]
Unlike the original Lego Racers, the player has more 'freedom', because the player can race or drive freely, and there are other characters that the player can talk to. Lego Racers 2 also has, like in the original, a car and characters designer. It has more bricks but fewer characters to make and edit. In Lego Racers 2, up to 11 opponents can be chosen.
Plot[edit]
After getting defeated in the first game, Rocket Racer is shown a new opportunity to reclaim his title as world champion, by travelling to Xalax and prove himself worthy of it. After Rocket Racer proceeds to do so and succeeds, the player is tasked to control their self-built protagonist, racing through various worlds based on Lego themes, and eventually face Rocket Racer again.
Worlds[edit]
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There are five large worlds, starting with the hometown, Sandy Bay. The player wins 4 races in Sandy Bay, then collects gold bricks to move on to Dino Island, Mars, Arctic, and finally Xalax. In Xalax, the player will face Rocket Racer, who when beaten, will hand over the title as the greatest racer in the galaxy.
Each world is based on a particular theme. In addition to racing cars in the Racers product line, each theme is based on an actual series Lego sets, and includes parts of those sets.
Upgrades[edit]
Upgrades for players' car may be obtained by winning mini games. Each mini game is accessible by driving through a vortex while exploring the Lego worlds. There are two mini games per world, one on an easy level and one on a difficult level. The first vortex players go to will be the easy level.
There are three categories of upgrades available: Grip, which improves how well players' car turns and how much their car slides; Power, which controls how fast players' car goes and how much climbing power their car has; and Shield, which controls how much damage the car can take before being destroyed.
Powerups[edit]
Lego Racers 2 Bonus Game Locations
Powerups are various types of weapons that can be used while racing. Players obtain a powerup by driving over a white, spinning, glowing Lego brick. A counter appears that cycles through all of the powerups; the one it lands on is the one players get. Players may press the 'fire' button to stop the counter. Otherwise, the counter will automatically give players a bonus based on their position in the race. Persons in last place will receive the best powerups. Unlike Lego Racers 1, there are no power-enhancing bricks for their powerup.
Reception[edit]
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Lego Racers 2 was rated average to positive. The PC version was given a score of 7.8 out of 10 by IGN; the reviewer praised its graphics and gameplay,[3] but criticized the voice and talk which were derided as 'cartoon gibberish'. IGN rated the PS2 version only 6 out of 10, which corresponding graphics and gameplay were inferior to its PC counterpart. An additional note is that a copy cost $20 for PC, but $40 for PS2; the reviewer thought the latter to be poor value for money, while the PC version, at half the cost, was acceptable.[4]
Sequel[edit]
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Electronic Arts, which signed a contract with Lego Software (formerly Lego Media, later renamed to Lego Interactive) to co-published their titles in December 2001,[5] revealed their line-up for E3 2002, again held in May, which firstly covered Drome Racers (known in development as Lego Racers 3),[6] a successor to the Lego Racers series, again developed by Attention to Detail.[7][8] Microsoft Windows and PlayStation 2 versions of the game were shown at E3 and ECTS.[9][10][11] The game did not pick up the story of either of the two predecessors, and focused more heavily on tracks based around Lego Technic kits, rather than various themes.[12] The game was released in November 2002, but to lesser acclaim. The game was panned by critics who thought that the game was lacking features that were essential to the first two games, such as building your own driver and vehicle from Lego bricks,[13] though others considered Drome Racers to be its own title outside the Lego Racers, and present a solid gameplay and visual appeal individually.[14] Attention to Detail went into liquidation on August 28, 2003, just shortly before the release of Drome Racers' port to GameCube. [15]
References[edit]
- ^'Lego Racers 2 Coming to PC'. IGN. August 20, 2001. Retrieved February 11, 2017.
- ^'LEGO Racers 2'. IGN. September 27, 2001. Retrieved February 11, 2017.
- ^'Lego Racers 2'. IGN. September 12, 2001. Retrieved February 11, 2017.
- ^'LEGO Racers 2'. IGN. October 4, 2001. Retrieved February 11, 2017.
- ^Ahmed, Shahed (December 10, 2001). 'EA to copublish LEGO games'. GameSpot. Retrieved August 1, 2017.
- ^Theriault, Jake (July 4, 2017). 'The Secret History of Lego Racers 3'. Gameumentary. Retrieved August 1, 2017.
- ^IGN Staff (April 11, 2002). 'The Big E3 List'. IGN. Retrieved August 1, 2017.
- ^Boulding, Aaron (May 14, 2002). 'EA Floods E3'. IGN. Retrieved August 1, 2017.
- ^IGN Staff (September 3, 2002). 'ECTS 2002 Coverage'. IGN. Retrieved August 1, 2017.
- ^Fielder, Joe (May 22, 2002). 'E3 2002: Drome Racers PS2 screenshots'. GameSpot. Retrieved August 1, 2017.
- ^Fielder, Joe (May 22, 2002). 'E3 2002: Drome Racers PC screenshots'. GameSpot. Retrieved August 1, 2017.
- ^Smith, David (May 22, 2002). 'E3 2002: Drome Racers'. IGN. Retrieved August 1, 2017.
- ^Bramwell, Tom (August 19, 2003). 'Lego Drome Racers'. Eurogamer. Retrieved August 1, 2017.
- ^Roper, Chris (November 20, 2002). 'Drome Racers'. IGN. Retrieved August 1, 2017.
- ^Fahey, Rob (September 1, 2003). 'ATD goes to the wall; Kaboom in crisis?'. GamesIndustry.biz. Retrieved August 1, 2017.
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